![]() ![]() I really don't want this to come off as just negative, because there's so much potential here and the key to unlocking it is so simple with these basic sensing commands, it's just that I cannot overstate how the current lack of them really is an insurmountable roadblock. Our group thinks MEE has such incredible potential, but in our programming classes (in any language), a big focus is always on how programming gives us a foundation of powerful yet simple commands that we can then build from to create infinitely more complex and exciting results with the current MEE feature-set however, we're just not seeing the same potential as other platforms such as Scratch (as an example for this age-range) do such a fantastic job of offering. I noticed an "extensions" area, but haven't been able to find any real information on user-created blocks, functions, commands, etc., so any info on that would be appreciated as well. I'm looking for anyone associated with MEE itself or from the community that has any information on these issues and/or possible solutions. In Java Edition destroyed blocks have an 100 rate of dropping as items, unlike other explosions in Bedrock Edition blocks have. Java Edition only Primed TNT that detonates outside water can still damage submerged blocks. There are certain features that we'd love to see, such as creating custom crafting recipes that we know would be really engaging for our students, but the lack of sensing abilities like the ones listed above are absolutely the most important by far, to the point I'd say they should be labeled "essential." Without a strong set of tools to get information from and about the environment, we're in a position where we can't really take what we've been given and "build" to anything more in-depth. When primed TNT detonates while in water or lava, it does not break any blocks, but will still damage nearby entities.
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